By Teachers, For Teachers
Teaching kids keyboarding isn't about finding the perfect online website or downloaded software and setting students loose on a year-long, self-directed journey of progressive lessons hoping their speed and accuracy improves.
That might work for adults, but it's a prescription for boredom and failure with K-8 students. They require a mixture of technology in the classroom activities, only one of which is drill. I've discussed my eclectic mixture in earlier posts.
When you select the varied technology in the classroom keyboarding activities, pick sites students will have fun with and look forward to playing. After all, the goal is to teach good keyboarding habits which only happens if students are engaged, committed, and connected.
Here are three of my favorites, one for each level of the student's typing development:
Big Brown Bear has two free parts:
Here, I'll talk about the Keyboard Game. It is designed for pre-typists and includes no discussion of keyboarding habits or hand placement. The goal is for pre-keyboarders to learn where keys are in a fun, non-threatening, unintimidating way. The program starts with a big keyboard that fills the screen.
Students type the key outlined in red as fast as possible, while a timer in the lower-right corner counts down from 30 seconds. When done, students see their score.
In my classes, I mention hands on the keyboard and elbows at their sides (mostly to get them used to thinking about these), but want their focus on key placement. I set a goal of “22 in 30 seconds” and let them move on to something else when they meet that goal. Every few minutes, I drop the goal – “Now I’m looking for 15!” They love this game approach.
This game prepares students to learn good keyboarding habits (like posture) and then practice their skills.
Big Brown Bear focuses students on only key placement without the distraction of hand placement, home row, posture, finger position, and all the other elements that are part of touch-typing. Use it as a warmup or exit ticket, asking students to play the game until they get a prescribed score (say 15 for beginners -- or lower) in the 30-second period.
This is great for pre-readers with nominal guidance on your part (such as letting them know to start by pushing any key). It's also perfect for supporting class discussion on letters. Keys are shown as both upper and lower case, making it easy for students to identify no matter where they are in their alphabet lessons.
No sound or animation distracts from the job of finding keys. I see this is a pro. In my classes, students don't notice that there isn't music or movement. Their brains are too busy!
This site doesn't teach the intricacies of keyboarding. Once students are ready for that, go to KidzType.
The free KidzType offers the full spectrum of typing practice including drills, games, exercises (24-plus graduated exercises to cover all keys in a skills-building approach), and lessons. This includes a hard-to-find focus on typing words (rather than letters), sentences, and paragraphs. Additionally, it transits seamlessly to the popular DanceMat Typing games that kids love.
This program teaches students good keyboarding habits (like posture) and then reinforces them through practice.
No login, no downloads, few distractions, and no fee.
I love that KidzType teaches keyboarding one row at a time – home row, QWERTY row, and lower row, followed by symbols and numbers. Most keyboarding sites teach a mixed-up collection of keys that might make sense to an academician, but not a child. KidzType recognizes that their customer is the grade 2-8 student, not the parent or teacher.
There is no way to track student progress. Because the site is fairly new, I’m hoping this is planned for future updates.
In free Nitro Type, students practice typing by racing their car through the streets of a fictional town, either competing against themselves, anyone online at the time, or classmates they've selected. They can race as an individual or a class team. It is designed to improve typing skills rather than teach. Students can register or race as a guest.
Nitro Type is amazingly popular. In my classes, given a choice, students pick this game. And it's not just my group. Look at these 2015 statistics for Nitro Type users:
Nitro Type is part of Typing.com, which includes lessons, traditional typing games, and tests -- besides Nitro Type. Know: This is a very engaged typing community. For example, when a blog post comes out, it gets several THOUSAND comments from members.
This game reinforces skills students already have as they practice speed and accuracy.
While you can race against other players, you can't chat with them. Well, you can send canned chat lines that are friendly and G-rated. Why? Lots of schools use Nitro Type.
Racing sounds can be muted -- a good option if you're playing without headphones.
You can race without an account (as a Guest), but when you register, you can create/join teams, find friends, and track your progress.
The game centers around illegal street racing. Racers willfully destroy property, run roadblocks, break the law, evade -- and sometimes fight back against -- police who try to stop them. It includes disclaimers to explain the dangers and illegality of street racing and a reminder to wear safety belts in real life.
There is a lot of advertising (which can be removed for a fee). Students must look past that to find the details on how to race. Once you know how to start, it's easy (for example, click “race”), but not terribly intuitive.
If these don't work for your student group, try another from this list of 58 keyboarding options. Before unpacking them for students, test them out yourself. Make sure they are suited to your unique student group.
Jacqui Murray has been teaching K-8 technology for 15 years. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, CSG Master Teacher, webmaster for six blogs, an Amazon Vine Voice book reviewer, Editorial Review Board member for Journal for Computing Teachers, CAEP reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, and a weekly contributor to TeachHUB. You can find her resources at Structured Learning.