By Teachers, For Teachers
You've heard the chatter. iPads have become the go-to literacy tool for authentic learning in the K-8 classroom, the one that says 'Our program is cutting edge, up-to-date, inquiry-driven'. Students want to use iPads in the classroom, want to share and collaborate on them, and will follow almost any rules if it means they get that tablet in their hands.
The problem with the iPads in the classroom as with the Internet is: TMI--too much information. There are tens of thousands of apps, each proclaiming itself to be the solution to all classroom problems, each promising to be the practical strategy for learning math or science or state capitals or whatever their buzz word happens to be.
How do teachers sort truth from marketing?
You evaluate the apps. It won't take long to realize that the best share similar characteristics. They encourage organic conversation, scaffold learning, are student-centered, and inspire risk-taking on the part of student users. What's that look like when it plays out on an iPad? According to the Texas Computer Education Association, apps should:
• be easy to use
• be easy to understand
• have no/few ads
• be subject-intensive
• connect to the classroom units of inquiry
• differentiate for users, accommodating the many ways students learn
• have skills and approaches that are real world
• require higher order thinking--which according to Bloom's includes creating, evaluating, analyzing
If you prefer a checklist, Edudemic provides this. Copy-paste it into Google Docs or Word, duplicate it for each app you review and you're ready:
• App Title:
• App Publisher/Developer:
• Link to App Store:
• Yes/ No – Is it relevant to the curriculum framework?
• Please add any additional comments regarding implementation.
• Yes/ No – Is navigation easy? For example, index, contents, menus, clear icons
• Yes/ No – Is on-screen help and/or tutorial available?
• Yes/ No – Does it have multiple ability levels?
• Yes/ No – How does it respond to errors? For example, incorrect spelling.
• Yes/ No – Are there audio/video options with controls?
• Yes/ No – Can selected material be tagged, copied, pasted, saved, and printed?
• Yes/ No – Does it keep a history of the user’s work over a period of time?
• Yes/ No – Features that address special needs? E.g. physical, aural, visual, ESL.
• Yes/ No – What support materials are included? For example, online resources, booklet, lesson plans, student worksheets?
• Yes/ No – Does the material accommodate diverse ways in which students learn?
• Yes/ No – Is it developmentally and age appropriate?
• Yes/ No – Does it provide an opportunity to increase students’ understanding?
• Yes/ No – Does it provide an opportunity for higher order thinking?
• Yes/ No – Does it provide an opportunity for engagement and interaction?
• Yes/ No – Does it provide opportunity for collaborative practice & idea sharing?
• Yes/ No – Does it promote creativity and imagination?
• Yes/ No – Does it provide an opportunity for problem solving?
• Yes/ No – Does it provide feedback and assessment?
(For a formalized list, check out Kathy Shrock's Critical Evaluation of an iPad/iPod App.)
In coming up with possible apps, I went to reliable sources (Edudemic, Scholastic, Time Tech), considered where their lists overlapped, and then compared the results to apps students at my school like. Why use my school as the Petri dish? Because that's where I can see students in action with the apps, validate written information or reject it where necessary, even add insight of my own developed by watching the app in the hands of dozens of students.
Drum roll ... Here's the list:
iPads in the Classrom: Top 5 Apps
• Every school iPad should have apps for special needs. There's one called Babakus - Kognitivt Centrum which combines an abacus and calculator to provide math-challenged students with an excellent option for learning math. Here's one that makes it possible for visually-impaired students to see material with other students and another from Jonathan Wylie on reading and writing needs.
• GarageBand - Apple --$4.99. GarageBand turns your iPad into a collection of Touch Instruments and a full-featured recording studio so you can make music anywhere
• Educreations Interactive Whiteboard - Educreations, Inc --turns your iPad into a recordable whiteboard. Creating a great video tutorial is as simple as touching, tapping and talking. Downside: Students must have an online account to share their work. They can't email teachers from within the app. ScreenChomp - TechSmith Corporation allows emailing to teachers, but doesn't have a text tool--it's more geared for drawing. I'd like a hybrid of the two.
•Google Earth - Google, Inc.--Fly around the planet with a swipe of your finger. Go on virtual tours (the White House is amazing).
•Timed Test Arcade for iPhone - FormSoft Group, Ltd. --a full-featured addition math facts timed test simulator where teachers can customize assessments. There are many math apps, but this one stands out in that it avoids the monster-and-mayhem theme, offering the arcade game approach as a prize for a well-done math facts session.
Jacqui Murray has been teaching K-8 technology for 15 years. She is the editor of a K-6 technology curriculum, K-8 keyboard curriculum, creator of two technology training books for middle school and six ebooks on technology in education. She is webmaster for six blogs, an Amazon Vine Voice book reviewer, Editorial Review Board member for Journal for Computing Teachers, Cisco guest blog, Technology in Education featured blogger, a columnist for Examiner.com, and IMS tech expert.